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    Physics for Game Developers - 图书

    2001
    导演:David M Bourg
    Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting ...(展开全部)
    Physics for Game Developers
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书

    Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects - 图书

    导演:David Bourg
    If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of vario...(展开全部)
    Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects
    搜索《Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects》
    图书

    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    搜索《Game Physics Pearls》
    图书

    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    搜索《Game Physics Pearls》
    图书

    DevOps for Developers - 图书

    导演:Michael Hüttermann
    DevOps for Developers
    搜索《DevOps for Developers》
    图书

    Cryptography for Developers - 图书

    2007
    导演:Tom St Denis
    Cryptography for Developers
    搜索《Cryptography for Developers》
    图书

    Kubernetes for Developers - 图书

    2018科学技术·工业技术
    导演:Joseph Heck
    If you are a full-stack or back-end software developers interested, curious, or being asked to test as well as run the code you're creating, you can leverage Kubernetes to make that process simpler and consistent regardless of where you deploy. If you're looking for developer focused examples in NodeJS and Python for how to build, test, deploy, and run your code with Kubernetes, this is perfect for you.
    Kubernetes for Developers
    搜索《Kubernetes for Developers》
    图书

    AI for Game Developers: Creating Intelligent Behavior in Games - 图书

    导演:David M. Bourg
    的游戏是否有角色不能任意走动?是否有角色走进障碍物?是否有非玩家角色不能按照团队运动?现在你就可以掌握高级人工智能(AI)技术以解决这些问题。不管你是编程新手或者是个仅仅想快速学习AI的熟练游戏编程人员,你都会发现《游戏开发中的人工智能》对于理解并应用AI到你的游戏中是非常合适的入门书籍。本书正是为你提供游戏开发方面高级、有用的AI技术的。如果你曾试图使用AI延长你的游戏的生命周期,让你的游戏更加具有挑战性,更重要的是让它们更加有趣,这本书就是为你准备的。 David M.Bourg(畅销书《游戏开发中的物理学》的作者)和Glenn Seemann将用非常直观、易懂的语言给你介绍一些诸如有限状态机、模糊逻辑和神经网络之类的技术,全书使用源代码(用C和C++编写)说明这些技术。从基本的诸如追赶、躲避、基于模式的运动和聚集等游戏行为到玩家行为预测,这本...(展开全部)
    AI for Game Developers: Creating Intelligent Behavior in Games
    搜索《AI for Game Developers: Creating Intelligent Behavior in Games》
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